Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 16-09-2007 , 07:52 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I've inserted an edge loop in the chin area. I think i have finished with the head, will start modeling the ear.

Attached Thumbnails
# 17 16-09-2007 , 01:57 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Started the ear, i still think it needs more work.

Attached Images
# 18 16-09-2007 , 02:04 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Another picture

Attached Thumbnails
# 19 17-09-2007 , 02:58 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
not bad. user added image

usually the top of the ear connects to the head a little lower down - there is normally a kind of an overlap where your ear curls round, before it connects.

Attached Images
# 20 17-09-2007 , 07:34 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Started texturing the head, made the texture from the image of a man and changed it in photoshop.

Attached Thumbnails
# 21 17-09-2007 , 08:06 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here are some renderers. This is the subd version

Attached Images
# 22 17-09-2007 , 08:18 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
And here is the polygon version.

Attached Thumbnails
# 23 17-09-2007 , 10:27 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I think the textures need more work. Will do that... To make it look more realistic i think i will export it into Zbrush, add more detail and then export the displacement map back into maya.


Last edited by Mickeal_alex; 17-09-2007 at 10:30 PM.
# 24 17-09-2007 , 10:35 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Before going into Zbrush, I would recommend tweeking the ear as arran suggested


"No pressure, no diamonds" Thomas Carlyle
# 25 17-09-2007 , 10:37 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
But can't i tweak it into zbrush??

# 26 17-09-2007 , 10:53 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
if you really want to, but, you still have the underlying geometry possibly in the wrong place/position, its always worth getting the base mesh down in maya or your app then go into Zbrush to add the detiails.


"No pressure, no diamonds" Thomas Carlyle
# 27 17-09-2007 , 11:41 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
k thanks will do that!


Last edited by Mickeal_alex; 04-10-2007 at 05:42 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads