Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 16-09-2007 , 07:52 AM
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I've inserted an edge loop in the chin area. I think i have finished with the head, will start modeling the ear.

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# 17 16-09-2007 , 01:57 PM
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Started the ear, i still think it needs more work.

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# 18 16-09-2007 , 02:04 PM
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Another picture

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# 19 17-09-2007 , 02:58 AM
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not bad. user added image

usually the top of the ear connects to the head a little lower down - there is normally a kind of an overlap where your ear curls round, before it connects.

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# 20 17-09-2007 , 07:34 AM
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Started texturing the head, made the texture from the image of a man and changed it in photoshop.

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# 21 17-09-2007 , 08:06 AM
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Here are some renderers. This is the subd version

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# 22 17-09-2007 , 08:18 AM
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And here is the polygon version.

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# 23 17-09-2007 , 10:27 PM
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I think the textures need more work. Will do that... To make it look more realistic i think i will export it into Zbrush, add more detail and then export the displacement map back into maya.


Last edited by Mickeal_alex; 17-09-2007 at 10:30 PM.
# 24 17-09-2007 , 10:35 PM
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Before going into Zbrush, I would recommend tweeking the ear as arran suggested


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# 25 17-09-2007 , 10:37 PM
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But can't i tweak it into zbrush??

# 26 17-09-2007 , 10:53 PM
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if you really want to, but, you still have the underlying geometry possibly in the wrong place/position, its always worth getting the base mesh down in maya or your app then go into Zbrush to add the detiails.


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# 27 17-09-2007 , 11:41 PM
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k thanks will do that!


Last edited by Mickeal_alex; 04-10-2007 at 05:42 AM.
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