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Old 18-09-2007, 03:14 AM   #1
cosmos
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Default How do I model this?

Hi mates,
Does anyone know a (easy) way of modelling that bolter(the plate on top) on this speaker?
http://www.aoy.ro/image.php?productid=19081

Thanks in advance!
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Old 18-09-2007, 03:40 AM   #2
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i think you would probably use a transparency map to make the mesh, rather than actually model it.
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Old 18-09-2007, 03:53 AM   #3
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well I would if I knew how.....maybe you're kind and explain
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Old 18-09-2007, 04:13 AM   #4
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Plug a grayscale image into the transparancy slot of a material, and play about with it to see how it works.
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Old 18-09-2007, 04:35 AM   #5
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Yep ..seems possible..thanks for the advices!
Cheers!
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Old 18-09-2007, 07:38 AM   #6
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Use a grid for the transparency repeat the u and v's alot then duplicate the grid texture adjust/texture the color of the visable part and plug this into the specular color.
good luck
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Old 20-09-2007, 10:06 PM   #7
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Hey it works nice, but not over the entire surface..as you see
works well in the middle but then it goes wild and I have no ideea what is it.Help please!
(I puted the 2d grid texture)

http://i224.photobucket.com/albums/d...1988/boxa1.jpg
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Old 20-09-2007, 10:33 PM   #8
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have you layed out your uvs?

it looks good in the middle.
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Old 20-09-2007, 11:42 PM   #9
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Hey man I hoped I could assign it without laying the uv's but
I just been lazy.:blush:
Did that and works fine.Thank's for the helping!
http://i224.photobucket.com/albums/d...1988/boxa2.jpg
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Old 21-09-2007, 12:03 AM   #10
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that's much better - looks cool. with polygons you always have to lay out the uvs.

don't forget to post this in the wip forum.
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