Hi all, this is my first thread in this section, related to my first poly modeling.
I'm sure, as a newbie, to pretend too much...
I confess I use maya since 1 week, I've just studied a couple of tutorials annexed to the self program.
Please, don't warn me that I should start from something easier.... I already know :bandit:
My idea is to crack this modeling on just sometimes, whenever I understand something that thing that I still miss to kill it... and sometimes asking to you.
I've tried to create the helmet for the figure that I drewn (I know, I'm neither a good drawer...)
My question is:
How can I attach protuberances to the helmet making them follow the path and the rotation of a specific edge?
I can do it manually, but I would like to learn the method and I'd preffer them to be geometrially perfect
... I know, I pretend too much :p
I attached the screenshoot of the work just to let you understand better what I mean... cause I know.... my English just doesn't work
Thanks in advance folks!!