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Old 01-10-2007, 09:30 PM   #1
gubar
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Default How to get rid of this vertex with six edges coming from it?

Hi all,

as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate.

Anyone see a way of altering this mesh, without changing its overall shape? Also, how much of a problem is it really likely to be?

thanks,

gubar
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Last edited by gubar : 01-10-2007 at 09:32 PM.
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Old 02-10-2007, 02:46 AM   #2
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this could be one possibility...
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Old 02-10-2007, 02:50 AM   #3
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hello.


thanks for having a go - I should have said though, to get rid of it, while maintaining quads. Feel free to have another go!

cheers,

gubar.
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Old 02-10-2007, 03:11 AM   #4
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look at it again... all quads
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Old 02-10-2007, 03:22 AM   #5
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Ah, I see now - cheers for that. I thought at first you'd removed more inner edges than you have. I'll try it out later.

cheers,

gubar.
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