SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Finished Work / Christmas Ornaments
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-11-2007, 01:05 PM   #1
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default Christmas Ornaments

Modeled some ornaments since x-mas is coming and all. C & C welcome.
Attached Thumbnails
Click image for larger version

Name:	christmas ornaments.jpg
Views:	203
Size:	47.4 KB
ID:	37337  
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 26-11-2007, 01:46 PM   #2
sunny10471
Subscriber
 
sunny10471's Avatar
 
Join Date: Mar 2007
Posts: 44
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice!

You did the reflection using an image, so the ornaments could reflect the image right? or what
sunny10471 is offline   Reply With Quote
Old 26-11-2007, 02:25 PM   #3
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

HDRI you use .. right ?
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 26-11-2007, 03:22 PM   #4
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And that reflection map clearly isn't mapped correctly since you can see a border in the middle.
DJbLAZER is offline   Reply With Quote
Old 26-11-2007, 03:55 PM   #5
Jr.Who
 
Posts: n/a
Default

AnthonyCg, make it so that you can't see the HDRI and turn off reflectivity on the ground.
  Reply With Quote
Old 26-11-2007, 04:43 PM   #6
RockyMills_01
Subscriber
 
RockyMills_01's Avatar
 
Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
Thanks: 7
Thanked 16 Times in 15 Posts
Default

Looks nice.
Which reminds me, I got to get my decorations up....
RockyMills_01 is offline   Reply With Quote
Old 27-11-2007, 06:24 AM   #7
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the crits ppl.
I did use hdri for this one.
@DJBlazer- Yeah, I was hoping that I could get away with that one and thought it wouldn't be that big a problem since it looked like the ceiling of the building was circular anyway, but its an easy fix.
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 28-11-2007, 07:23 AM   #8
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here ya go Jr.Who.
Attached Thumbnails
Click image for larger version

Name:	ornaments2.jpg
Views:	143
Size:	30.6 KB
ID:	37377  
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 28-11-2007, 08:20 AM   #9
Jr.Who
 
Posts: n/a
Default

What renderer are you using for this?
  Reply With Quote
Old 28-11-2007, 11:34 AM   #10
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

I would guess mental Ray.

Think I would lower the reflectivity and add a fresnell effect to it, and poss a very, very slight bump.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 29-11-2007, 02:32 AM   #11
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default

@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.

@Gster- Can you map fresnells to DGS materials?
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 29-11-2007, 06:23 AM   #12
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by AnthonyCg
@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.

@Gster- Can you map fresnells to DGS materials?

I wouldent bother with maxwell for 2 spheres with a reflection and a plane, bit over kill, learn one render before jumping for the "make cool" button

I would also just use a blinn, dunno but I feel I get a lot more control.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 29-11-2007, 06:35 AM   #13
Jr.Who
 
Posts: n/a
Default

Quote:
Originally posted by AnthonyCg
@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.
Did you turn on FG and GI?
  Reply With Quote
Old 29-11-2007, 07:25 AM   #14
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

I would suggest just to use final gather to start with, just to get some nice lighting from the image starting low then moving up till you get a nice look, you can make a really great render without going for global illumination, caustics, mental ray materials etc etc, hell jsut use the HDR as a reflection map and switch off FG!Make this a bit af a rendering lesson, so you understand what each thing in the render settings does.

Also it will get your understanding of shaders up too, with the fresnell ramps etc.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.