Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-11-2007 , 04:27 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

Roland JV-1080 Synth

I took a break from my Yamaha synth and started to model another synth I have (and also not use anymore) it's a 19" rack model.

It looks like this:
user added image

And here's what I've got so far:

Attached Thumbnails
# 2 26-11-2007 , 04:31 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Looking good so far, not much yo go on at the mo...

except you seem to have 4 too many rivets on top. Unless i'm just not seeing them in the ref picture you supplied.

Nice work user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 3 26-11-2007 , 05:09 PM
Jr.Who
Guest
Posts: n/a
You got enough W.I.P.'s yet? :p

# 4 26-11-2007 , 05:40 PM
djknucklez1's Avatar
Registered User
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Nice! can't wait till it's all put together with your keyboard. Are you trying to make a Studio Scene? Where are the Technics turntables man!? and the Mixer? lol


EA Games
# 5 26-11-2007 , 08:30 PM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
DJBlazer just like everything else you make I'll be watching this one. I just love how your renders come out, I really need to start using maxwell more often.

# 6 27-11-2007 , 02:05 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Mayaniac: I actually have all those rivets on my machinery.

djknucklez1: hehe.. I actually modeled my simple Behringer mixer in Max a few years ago. Maybe I should dig it up and give it a spin in Maya and Maxwell aswell..

Jr.Who: haha... yeah, lots of stuff going on, but at least I finish most of them...

Thanks Camel user added image

# 7 27-11-2007 , 03:32 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
More progress: I made all the holes in the front for the buttons, was a real pain in the a-hole to get the measurements correctly. I had the synth and a ruler in my lap while modeling.

Attached Thumbnails
# 8 27-11-2007 , 03:34 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
And a close-up

Attached Thumbnails
# 9 27-11-2007 , 04:11 PM
Funky Bunnies's Avatar
Subscriber
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Dig your inorganics, man user added image

# 10 28-11-2007 , 01:50 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
It looks good, very clean. Could we see a wireframe and a polycount please?

cheers,

gubar

# 11 28-11-2007 , 06:02 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
Hi DJbLAZER, you ofen give us surprise it's so nice clear. Maxwell render work? I using maxwell lately but always fumbled, can you show me your scene graphic. Thanks.

keep up and my rather bad English.

user added image

# 12 28-11-2007 , 06:37 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Gubar, sure I'll post a wire later today.

lealar: I don't understand what you mean with "scene graphic" exactly...? What do you want to see? Scene setup? The model and lights?

# 13 28-11-2007 , 07:12 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
hah...
The scene lights better, and light from where and angle.In maxwell how to make environment? How to make material like your Donkey Kong Arcade?

I made a reading lamp I don't how to use maxwell render scene better, and I will upload my reading lamp later can you give me some directions?

en... so much more Thanks!
user added image


Last edited by lealar; 28-11-2007 at 07:28 AM.
# 14 28-11-2007 , 07:54 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Well it's kind of hard to answer if you don't have more concrete questions... anyway I always use the standard grey sky dome. I have 2-4 emitters, usually white and maybe one yellow.

Exactly what material in the arcade do you mean? If you wanna learn about materials I recommend going to https://mxmgallery.maxwellrender.com/ and download some materials to see how they are made.

# 15 28-11-2007 , 08:15 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Here's a wire. Nothing complicated, just tedious work.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads