Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-12-2007 , 12:48 AM
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Maya 2008 - Extension 1


# 2 04-12-2007 , 12:55 AM
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Thats sweet :attn:

Thanks for the link. user added image


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# 3 04-12-2007 , 10:19 AM
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Svhing! I'll be downloading it in about an hour!

Reckon that extension 2 will have mudbox sculpiting in it????


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# 4 04-12-2007 , 12:43 PM
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Just got it, and it looks pretty sweet, going to have to do the tuts thought to get a better understanding of the workflows.


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# 5 04-12-2007 , 10:33 PM
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now that is cool user added image
I was only looking for the cMuscle system a few weeks ago and saw it had been acquired by Autodesk - didnt realise they'd wrap it up as a freebie for us user added image

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# 6 04-12-2007 , 11:44 PM
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Is that the only new feature to the update? Also, does this break plug-ins?

# 7 05-12-2007 , 08:03 AM
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Originally posted by Jr.Who
Is that the only new feature to the update? Also, does this break plug-ins?

Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.


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# 8 05-12-2007 , 12:11 PM
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Originally posted by gster123
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.

Autodesk's doing a better job on their updates now, I see!

# 9 09-12-2007 , 07:13 AM
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I hear stuff from Mudbox will get thrown in soon.


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# 10 09-12-2007 , 11:37 AM
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Originally posted by AnthonyCg
I hear stuff from Mudbox will get thrown in soon.


really, where did you hear that?

Jr Who, this is'nt really an update, its just the Cmuscle plug in, as far as I know nothings been changed, its seems to be the plug in, so I would suspect that if they bring a service pack out, it might have the same probs (as thats where they fiddle with the maya core)


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# 11 09-12-2007 , 11:53 AM
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The mudbox thing is in the works, theres an article with one of the original Skymatter developers in 3d world. He now works for Autodesk as a tech adviser or something.

He's only really hinted of a 'mudbox' style module being incorporated into Maya but as far as Mudbox goes its still going to be sold as a standalone package and the next version will have more features available to enable you to produce a more finished model, in a nutshell it sounds like texturing and all that stuff will be heading in its direction putting it on a more competitive level with Zb.

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# 12 09-12-2007 , 10:25 PM
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Cool, would be hoping a modeule could be something like streamlining the flow between maya and mudbox and back, so its automated, that would be pretty cool, maybe some sort of blend shaping???


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# 13 10-12-2007 , 12:51 AM
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Yeah easier blendshaping would be good - I was playing between the two programs last week and it takes a little time to figure out a good way of using different sculpted layers as blendshapes. Saying that it might be because I've never done blendshape stuff before user added image
I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 10-12-2007 , 05:29 AM
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Originally posted by t1ck135

I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon

Yeah Si, thats what I meant, just have a button that exports the base mesh fom maya (maybe not OBJ but poss mudboxes file format??O) then sculpt etc etc, choose the lower sub div level, hit export all to maya or something, open maya import choosing the material, (lambert, Blinn, Phone, SSSfastSkin....) and the rendering engine for sub div approximation, then hit ok and bang, shading network set up etc etc, than just hit render!


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# 15 10-12-2007 , 09:21 AM
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This is cool, are there any videos online of how maya muscle works? or videos of people making stuff with it? Im interrested in seeing it in action !

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