Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-12-2007, 09:13 AM   #1
should_be_shot's Avatar
Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Default Bar Stool

Hey again,
Hope everyone isn't get fed up of me yet?

I've now moved on to making bar stools just looking for ideas and tips again really on the best way to achieve my goal. I was wondering if I should start using NURBS for the curvy seat or are polygons just as good for the job. I think I find it hard to distinguish when to use one and not the other. Included is what I've made so far.

All replies as always are greatly appreciated
Attached Thumbnails
should_be_shot is offline   Reply With Quote
Old 25-12-2007, 12:38 AM   #2
Registered User
Falott's Avatar
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts

in general I prefer poly modeling over nurbs. but when i have to create some industrial design stuff which consists of soft shapes it is hard to get it right in polys. this is the time when i like nurbs

basically said it is a lot easier to do such things in nurbs because you are a lot more in control with the shapes. also with nurbs you have real nice tools to work with and block out soft shapes but keep it uniform in the same time. with polys you pretty fast end up moving verts around in order to keep something round... this is annoying often.

I start with curves most times, use a lattice on them to deform - I detach/attach a lot. also Project Curve on Surface and Duplicate Survace Curve. then I use loft/revolve - also latice on nurbs surfaces is important to me. rebuild curve/surface function is cool as well! what else? trim tool, birail tool and surface fillet. those tools make your life a lot easier with industrial design I swear it!

in the end I convert it to polys and tweak maybe more - especially edges with bevel or something.

hope that helped.

everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.