SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Bsic human form problem
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-12-2007, 09:46 AM   #1
zujalica
Registered User
 
Join Date: Dec 2007
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Default Bsic human form problem

Hey.I am new to this forum and i downloaded the basic human form tutorial and in part when it comes to "combining" (union) the hand an the body...my body and my hand vanish.Does some1 know what is the problem?

Ty in advance,
Zuja
zujalica is offline   Reply With Quote
Old 30-12-2007, 11:57 AM   #2
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

yeah this is common
booleans are picky things
to get it to work i usually have to try trial and error
sorry i cant help more
elephantinc is offline   Reply With Quote
Old 30-12-2007, 12:24 PM   #3
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

This topic should be made a sticky because I don't know how many times I have answered it .

What is happening exactly when booleans make geometry dissappear?

There are a number of reasons that can cause this.

Check the script editor, it can tell you most times what the problem is and how to fix it.
If the Script Editor is no help:

Things to check to make a successful boolean

1) Both pieces of geometry must be intersecting completly, even one vertex that is not will cause a problem.

2) Always make sure that there is no
nonmanifold geometry around the boolean operation .

3) Both pieces of geometry must be closed meshes. and by closed i mean every vertex merged.

4) Check the normals on the surfaces. all the normals of both pieces of geometry must point outwards or inwards but most importantly the same way.


That is more or less all situations where you can run into a boolean problem.Intersection, non-manifold,closed mesh and normals.

I would avoid Booleans myself as it can make a mess of your edge flow and you almost always have to clean it up afterward.
A better solution IMO is to draw out the cut with the split polygon tool and delete manually and merge the two pieces yourself giving you much more control of the operation.
__________________


2 x Modeling Challenge Winner

Last edited by jsprogg : 30-12-2007 at 07:51 PM.
jsprogg is offline   Reply With Quote
Old 30-12-2007, 07:00 PM   #4
zujalica
Registered User
 
Join Date: Dec 2007
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok thanks, I'll try something.
zujalica is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 06:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 02:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 10:56 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.