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Old 16-01-2008, 07:19 AM   #1
Kamirura
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Default Grouping clusters

I've made a model of a character and I've made clusters for it's eye lids they work properly but if I want to move my whole char they wont follow (which is obvious since I havent grouped them to anything) but what should I group them to? :S if I group them to the skeleton root join it just goes berserk and stretches it around and if I group it to the skin nothing happens :|

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Old 16-01-2008, 08:27 AM   #2
arran
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could you try grouping or parenting them to the nearest joint? sorry, haven't had much experience with clusters.

looks like a cute character by the way.
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Old 16-01-2008, 08:34 AM   #3
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Default Re: Grouping clusters

Quote:
Originally posted by Kamirura
I've made a model of a character and I've made clusters for it's eye lids they work properly but if I want to move my whole char they wont follow (which is obvious since I havent grouped them to anything) but what should I group them to? :S if I group them to the skeleton root join it just goes berserk and stretches it around and if I group it to the skin nothing happens :|

You have to parent the eyes with the body. Shift+select and press "p" and open the Hypergraph Hierarchy, and the eye must be down "body mesh" in the shelf.
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Old 16-01-2008, 08:54 AM   #4
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I did try grouping them to the join that I grouped the eyes to but that didnt work and when I group it to the skin which is poluTosubd3 they still stay in the same spot when I move the whole char :/
Can it be that I have to group them before I set the points its gonna be attached to? :/

Here is the join list abit unfolded

Last edited by Kamirura : 16-01-2008 at 09:01 AM.
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Old 17-01-2008, 02:07 AM   #5
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YES I solved it I just had to group the cluster together first before i could put them under a skeleton joint.... sigh
Thx for the help guys
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