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Old 13-04-2008, 08:18 PM   #61
t1ck135
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cheers guys

starjsjswars - yeah, I'm probably going to have a go at doing a takeoff/landing scene and a scene in the air where it gets hit (an excuse to do some explosions/smoke etc). It might change depending on how the model turns out.

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Old 13-04-2008, 08:54 PM   #62
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hey Si

You going to any conferencesthis year? Might be going to the SCA in Dublin, might be worth you having a look with your flocking.
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Old 13-04-2008, 10:34 PM   #63
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Hi Steve,

I've not heard of the SCA, is there a website or info somewhere so I can have a look? Sounds interesting though (especially being in dublin)

Another small update, just blocking in the oil temperature and pressure gauges towards the top and adding in the general shape of the rear of each dial.





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Old 14-04-2008, 12:12 AM   #64
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Looking cool Si

Heres a link, have a look at the committiee!

http://gv2.cs.tcd.ie/sca08/Organization.html
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Old 14-04-2008, 08:20 AM   #65
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kool i like details its amazing
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Old 15-04-2008, 03:09 AM   #66
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sounds quite interesting steve, I couldnt get to the specific link you psted (might be my isp playing up) but read around it. Are you going? and for some guinness?

cheers bringle its getting a bit silly trying to add all the detail I can see but its fun

Another minor update adding some more instruments and sitting it all roughly in place. Still much to do



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Old 15-04-2008, 06:16 AM   #67
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Yeah man should be, I'll drop you a mail.
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Old 16-04-2008, 01:36 AM   #68
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just got your mail and will reply to it later steve

here's an update of the instrument panel and the addition of the flight stick (not finished yet)



wires:


Simon
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Old 16-04-2008, 10:44 PM   #69
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another small update around the seating supports and flightstick base



and in context with the cockpit:


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Mar/Apr Challenge 2006 Entry and W.I.P
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Last edited by t1ck135 : 16-04-2008 at 10:48 PM.
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Old 17-04-2008, 06:46 AM   #70
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very nice modeling, i like the level of detail in this project
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Old 18-04-2008, 02:52 AM   #71
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cheers younglion I'm thinking its got a bit too detailed now

Not much time on this today, just adding the rudder control pedals, throwing in a real old dummy model and moving things around so that the scale looks right.
I heard that these things were cramped with two people in the front and I can believe it now.
Think I'm gonna box the necessary bits in (to stop over detailing everything) and soon move onto the outer surface. It'll be normal mapped to show all the pot rivets holding the metal together.

rudder pedals


rejig after adding in scale dummy:


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Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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Old 18-04-2008, 08:15 AM   #72
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what's the polycount so far?
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Old 18-04-2008, 01:49 PM   #73
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about 290k lowres so far NeoStrider
140k for both engines (due to the detail of the heat fins etc)
66k for both wings and central wing area (due to the multiple holes in each wing strut piece)
50k for the fuselage, turret and tail area
36k so far for the cockpit

Modelling todo:
- remainder of cockpit dials/controls
- box in cockpit parts
- copilot seat
- propeller
- wingtip
- pneumatic turret mechanism and bits around it (controls + ladder)
- bomb bay
- tail structure
- tail wheel
- .303 machine gun in port wing
- lights in wings
-tidy up exterior surface

Texturing todo:
- standardise green army shader for most of interior
- standard metal shaders for engines
- cockpit dials
- exterior body (wings, fuselage, turret, cockpit)

This model will be used for normal mapping a lowres version to drastically reduce the total polycount

Here's a viewport grab of the lowres total (my own hosting so no worries about image size):


and a closer up with preview smoothing:


Simon
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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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Old 18-04-2008, 02:30 PM   #74
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*faints*

my crap-assed video card (ati radeon all-in-wonder 8500DV 64MB) has trouble handling even 25,000 polys. damn. i guess it's time for an upgrade!

(oh hell the thing is 4 years old. i should just get another comp lol)
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Old 18-04-2008, 02:42 PM   #75
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Nice going Si, looking sweet! Form your list I see youver got a lot to do though, your to do list for the day must look a bit mad, 1. Tile bathroom, 2. Make machine gun, 3 etc etc!!

haha Neo, my old desktop at home thats 5-6 years old's got a Gforce 4000 series with 128 meg of RAM, I remember when I got the card it had half as much RAM as my PC did, LOL!
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