This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
starjsjswars - yeah, I'm probably going to have a go at doing a takeoff/landing scene and a scene in the air where it gets hit (an excuse to do some explosions/smoke etc). It might change depending on how the model turns out.
I've not heard of the SCA, is there a website or info somewhere so I can have a look? Sounds interesting though (especially being in dublin)
Another small update, just blocking in the oil temperature and pressure gauges towards the top and adding in the general shape of the rear of each dial.
sounds quite interesting steve, I couldnt get to the specific link you psted (might be my isp playing up) but read around it. Are you going? and for some guinness?
cheers bringle its getting a bit silly trying to add all the detail I can see but its fun
Another minor update adding some more instruments and sitting it all roughly in place. Still much to do
cheers younglion I'm thinking its got a bit too detailed now
Not much time on this today, just adding the rudder control pedals, throwing in a real old dummy model and moving things around so that the scale looks right.
I heard that these things were cramped with two people in the front and I can believe it now.
Think I'm gonna box the necessary bits in (to stop over detailing everything) and soon move onto the outer surface. It'll be normal mapped to show all the pot rivets holding the metal together.
about 290k lowres so far NeoStrider
140k for both engines (due to the detail of the heat fins etc)
66k for both wings and central wing area (due to the multiple holes in each wing strut piece)
50k for the fuselage, turret and tail area
36k so far for the cockpit
Modelling todo:
- remainder of cockpit dials/controls
- box in cockpit parts
- copilot seat
- propeller
- wingtip
- pneumatic turret mechanism and bits around it (controls + ladder)
- bomb bay
- tail structure
- tail wheel
- .303 machine gun in port wing
- lights in wings
-tidy up exterior surface
Texturing todo:
- standardise green army shader for most of interior
- standard metal shaders for engines
- cockpit dials
- exterior body (wings, fuselage, turret, cockpit)
This model will be used for normal mapping a lowres version to drastically reduce the total polycount
Here's a viewport grab of the lowres total (my own hosting so no worries about image size):
Nice going Si, looking sweet! Form your list I see youver got a lot to do though, your to do list for the day must look a bit mad, 1. Tile bathroom, 2. Make machine gun, 3 etc etc!!
haha Neo, my old desktop at home thats 5-6 years old's got a Gforce 4000 series with 128 meg of RAM, I remember when I got the card it had half as much RAM as my PC did, LOL!
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