This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Done a couple more scenes, am finding that compositing is now taking as long as the rendering and animation, but im learning all the time and have started redoing some of the first shots i did
F***ing Awesome, sir! Well done. Only crit I can think of is you might want to make the engine glows of the rebel ships a little more orange rather than red and perhaps just a tad more opaque. So cool!
I think im going to try making the cockpit frame darker so it looks more like looking out rather than through the frame. glass tint at this stage i think may be a last resort or very subtle, or as i think you mean tint the whole frame a slightly different color....good idea
motion blur is 2d, play with the blur length though
Originally posted by paldav Time to break off and do a bit on the summer challenge, and learn about exploding things
This image looks off. I think that the lighting on the inside of the craft is far too flat.
Also considering the depth of field on the crafts behind this one or infront, whichever way you are going lol i would think there should be some depth of field on this as well. Otherwise this stuff is looking awesome dude. Keep it up.
Yeah the cockpit needs darkening somewhat, ive been busy at work lately but at the moment am working on the first of the explosions which is gonna be a Y wing disintergrating, if you dont hear from me for a while....ring for an ambulance, i'll be on the ledge.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off