Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-05-2008 , 12:16 AM
UncleMito's Avatar
Subscriber
Join Date: Apr 2008
Posts: 22

Organic Modeling and Non-planar faces

Hi,

I'm modeling an somewhat organic model. So, is it a fact of life when your are organic modeling that you're going to end up with a lot of non-planar faces?

Besides going in and fixing them by moving vertices to make them planar and/or tesselating them with cleanup. Does anybody have any strategies in avoiding non- planar faces when you are organic modeling?

Thanks

# 2 14-05-2008 , 06:32 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
well, there are ways to move points in respect to the U, V, and normal of a face. But otherwise, usually, you end up with non-planar faces (I think the fact that they are non-planar supposedly helps, although I mostly do machine work). And I wouldn't try moving them to become planar later - if they need to be planar, tesselate them.


Book Wise

https://X4nd5r.deviantart.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off