Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 31-08-2013, 05:33 PM   #1
Registered User
Join Date: Aug 2013
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Exclamation Having trouble rigging grasshopper

After adding bones to the grasshopper, when I try to add skin to the back leg or other parts of the body, the body deforms; I am willing to send screen shots of what happens as well as further correspondence if needed to figure out a solution to this problem. Thank you in advance
vishufreak1987 is offline   Reply With Quote
Old 24-09-2013, 10:49 AM   #2
LauriePriest's Avatar
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts

Its important to realise that maya has no concept of what part of your character is a leg or a body, so when your applying skinning to a mesh or set a meshShapes it is doing a very simple falloff in worldspace. If you want to make the binding more local to your joints look in the optionts for bind smooth skin and there will be some settings there that will help you.

Usually to make the task easier I would start with a small influence radius and max influence objects set to 2. If you do this you should have very simply skin weights, similar to rigid bindinging. You can then lock all the skin weights ( I would suggest downloading any kind of helper tools / scripts to work with skinning more easily in maya), and increase you maximum influence objects to something more appropriate and then start balancing your skinning in pairs ( only having two unlocked joint weights at a time).

I would highly suggest reading up on rigging best practices, success in this is alot about workflow, understanding maya transform intrecacies such as gimbal locking, and knowledge of anatomy and the nature of the skinning deformer and its limitations.
FX supervisor - double negative
LauriePriest is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rigging error on a long-necked creature... Auilix Animation 1 24-01-2013 12:33 AM
Reorienting Joints after complete rigging? JustMcCollum Animation 4 30-11-2012 06:08 PM
Rigging Copy Problem Celestri Maya Basics & Newbie Lounge 3 17-06-2012 11:40 PM
PLease HELP! robot rigging naotoerg Animation 0 25-01-2012 04:31 PM
Character Rigging Problem SuperSparkplug Animation 1 11-12-2011 06:14 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.