SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-06-2008, 09:11 PM   #1
mrmacca
Subscriber
 
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks: 0
Thanked 1 Time in 1 Post
Default Moving character with fur?

I might be missing something but this is giving me a headache. I have some fur attached to geometry. I need to animate the geometry but the fur doesn't like it. In particular rotating my geometry drives the fur crazy. Is there something i'm missing?
mrmacca is offline   Reply With Quote
Old 30-06-2008, 09:35 PM   #2
mrmacca
Subscriber
 
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks: 0
Thanked 1 Time in 1 Post
Default

Sigh, i just wasted an hour trying to resolve this, it was history on my geometry. I was positive i deleted it but there you go!
mrmacca is offline   Reply With Quote
Old 30-06-2008, 09:46 PM   #3
mrmacca
Subscriber
 
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks: 0
Thanked 1 Time in 1 Post
Default

I was wrong, i thought there was no issues. I moved my model into place and the fur is messed up in the render. What the issue is, i need to scale the geometry and of course the hair doesn't scale with it.

Edit: Fixed, i just scaled the scene.

This fur is on a leg, i want to duplicate the leg and add the same fur description. Problem is i can't move the new leg as the fur is tied to the transformation of the original leg.

Is there any options other than creating the fur from scratch?

Last edited by mrmacca : 30-06-2008 at 10:43 PM.
mrmacca is offline   Reply With Quote
Old 01-07-2008, 12:45 AM   #4
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

No not really. The quickest way would be to create a new fur description on the new leg, and just copy and paste the settings/values etc from the other leg.

or What you could try is keeping a record of the values on the original legs fur description, then delete it and create ONE new description for both legs, it should work as long as the uvs arent over lapped in the texture editor

Jay
Jay is offline   Reply With Quote
Old 01-07-2008, 09:55 AM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Or save the fur description as a preset, then as Jay said make a new fur description and then replace it with the saved preset.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 01-07-2008, 11:01 AM   #6
mrmacca
Subscriber
 
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks: 0
Thanked 1 Time in 1 Post
Default

Thanks for the help guys. I guess it's not that big an issue to create new fur, might be the better idea anyway so i can add in a slight variance.

Still it's always good to know for sure. Thanks again.
mrmacca is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 04:04 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.