Grouping or Boolean Union???
Hey everybody.....happy new year.
I got that "Learning Maya" book everyone is on about and its *very* good indeed. I feel as though I'm learning a lot. I do have one question though....
Basically I want to learn Maya to create characters for my videogame. Now, in the Instant Maya tut on character animation, the character is all one mesh, so I'm thinking I need to use the Boolean->Union tool.
To texture a character, it would seem better to have the model split into parts and then texture each part and use the grouping functionality instead.
I guess my question is, do I need to have one large mesh for boning and character animation, or do I just use group (which would seem better for texturing parts of the model)?
Thanks for any help!!!
"I'm not an artist, I'm a programmer. Be gentle with me."
"Wrapped in metal, wrapped in ivy."