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Old 13-07-2008, 02:41 PM   #1
tmujuru
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Default modeling a keyboard

i want to model akeyboard. isn't they any kind of template which will make it easy for me to model the keyboard or i have to do it from scratch.it looks tedious doing all the keys and labelling them
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Old 13-07-2008, 03:01 PM   #2
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You're asking if theres a template that will make modelling a keyboard easy? Yeah, I've never heard of such a thing, if you can't google up a freebie model or something, I guess you're going to have to *gasp* model it scratch :p
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Old 13-07-2008, 05:06 PM   #3
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i think i realised i was being lazy, i have managed to model the rough sketch, i have attached it u can comment it 4 me. now my big Qn is how can i get to label my kepads.:headbang:
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Old 13-07-2008, 06:27 PM   #4
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take a piccy of a keyboard and planar texture where the keys are going to be, should be able to project the textre on to your model fairly simply.

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Old 13-07-2008, 06:34 PM   #5
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can i do that in maya or i have to use photoshop
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Old 13-07-2008, 07:46 PM   #6
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can i do that with maya or i need photoshop?
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Old 13-07-2008, 08:07 PM   #7
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You can do most of it in Maya but you'll have to use SOME drawing program (for a keyboard, I think even paint will work) to draw the texture.
If you're going to model more then just a keyboard than you should get Photoshop if you don't have it by now.
Plus, I'd suggest you get a texturing tutorial.
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Old 14-07-2008, 11:49 AM   #8
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i agree with Benny

texture mapping will save your life
you can make textures in Maya, but like everyone says you should paint a texture (the are just images like jpg, tiff, etc), esp if you dont want to model the letters on the keyboard (afaik Maya doesnt come with a text->pokygon thing like swift3D)

you dont particularly need photoshop, it just so happens that photoshop is the artist's choice over Corel Paintshop Pro, and MS Paint
heck, you could learn the image format and write a program in java or C# to draw you a picture (of course you gotta be pretty damn good at picturing things without knowing what youre doing)
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Old 14-07-2008, 03:44 PM   #9
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Quote:
Originally posted by Chirone

heck, you could learn the image format and write a program in java or C# to draw you a picture (of course you gotta be pretty damn good at picturing things without knowing what youre doing)
Lol, you're a programmer Chirone?
Actually, It doesn't have anything to do with C# or Java... It can be any programming language that can deal with images, which is just about any programming language (with the right refs).
I think building such a program won't even be that hard, If you use the UV snapshot .
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Old 14-07-2008, 03:55 PM   #10
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Quote:
Originally posted by BennyK
Lol, you're a programmer Chirone?
Actually, It doesn't have anything to do with C# or Java... It can be any programming language that can deal with images, which is just about any programming language (with the right refs).
I think building such a program won't even be that hard, If you use the UV snapshot .
Benny
aye, i was just using those as examples.
i imagine it would be a painful process though, if you dont have a painting suite then its probably less painful to stick with MS Paint
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Old 14-07-2008, 04:08 PM   #11
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I have MS paint and i am stuck. i have opened my Paint to edit my keybaord in Paint but then i don't know how to draw & Label my keyboard
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Old 14-07-2008, 04:19 PM   #12
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what you need to do is to create UVs for your keyboard, edit them, get a UV snapshot, take it into Paint, Label the buttons,delete the borders and apply the image as a texture.
As I said - get a texturing tutorial...(check Maya's help or buy one here)
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Old 14-07-2008, 04:22 PM   #13
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there's a free video texture tutorial on simply maya that covers the basic of UV snapshots

but if you dont want to download then look in the Maya tutorial help files like BennyK suggested
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