Hey guys, I have been having trouble exporting some files via Collada, and I think I may have found that the problem is with the Normals on my mesh files.
I noticed that one of the trouble maker meshes has YELLOW vertex normals, while all the other meshes have GREEN vertex normals.
What do you think?
Also, I have been having problems with all the normals flipping (and the mesh becoming "black") when I duplicate with -1 X, then freeze transforms. Anyway to get around this?
"On the other hand... the early worm gets eaten."