Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 46 18-08-2008 , 04:18 AM
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I officially hate gold-trim on anything. Its a bitch to draw, and I still hate how it looks... any tips?

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# 47 18-08-2008 , 05:28 AM
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i think when you add a bump and a spec it'll look a lot better. I might make it a bit smaller and also look for an example online that you can use. at the moment it's looking a bit drawn on.

# 48 18-08-2008 , 11:42 AM
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yeah, it does look quite drawn on, which is the problem, but I wont be able to fix it until the 27th when I get back from Californ-I-A (haha)....

-Andy

[Edit] I have been pretty busy lately, so I haven't worked on it. I will soon though...user added image


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Last edited by Joopson; 31-08-2008 at 08:34 PM.
# 49 07-09-2008 , 12:47 PM
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Sorry guys, I got a bit sidetracked with school, my portfolio, and my girlfriend, haha... busy month so far user added image

SO ANYWAY, a small update to the texture, but it is still pretty WIP at this point.

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Last edited by Joopson; 07-09-2008 at 01:12 PM.
# 50 10-09-2008 , 04:06 AM
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Well, I'm attempting to learn mental ray a bit, considering it is (in large) a mystery to me when you get into GI and caustics and such...

so yeah, I was just testing some simple lighting, and its by no means the final (I don't like it much, haha)

Also, I will update later after I add some spools of thread in the drawers and stuffs

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# 51 10-09-2008 , 06:12 AM
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Another test, after adding a normal map and a bad spec. I opened the drawers and did some otha stuffs.

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# 52 11-09-2008 , 12:26 AM
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cool - this is looking nice.

# 53 11-09-2008 , 06:45 AM
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cool, how you gonna give it the abandoned feel?




that's a "Ch" pronounced as a "K"

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# 54 11-09-2008 , 10:50 AM
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Well, I opened the drawers and stuff, but I'm not sure what else I could do to add to the effect. When I actually make an environment, it should make it alot more abandoned looking.
but either way, we shall see.
-Andy


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# 55 11-09-2008 , 11:16 AM
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a bit of cobwebs. rust, and rot may help it with the abandoning feel




that's a "Ch" pronounced as a "K"

Computer skills I should have:
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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 56 11-09-2008 , 09:30 PM
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Ooh, I hadn't thought of cobwebs, so I will add some today!
[edit] I tried to, but it looks like crap, so I think I will find a different way... its hard to make nice cobwebs in 3D, haha....
I will probably update a bit tomorrow unless I get distracted, haha.
[Edit again]
I got distracted, haha.... I will update sometime soon though, hehe


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Last edited by Joopson; 14-09-2008 at 12:24 AM.
# 57 14-09-2008 , 05:43 AM
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another very simple lighting test. The environment is still VERY much a placeholder..

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# 58 15-09-2008 , 04:50 PM
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You should keep the way the light comes in. I like it!

Also, you could add some objects in the drawers.

Keep it up!

# 59 15-09-2008 , 06:43 PM
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looking pretty cool!

# 60 16-09-2008 , 12:02 AM
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thanks, I will try to update the environment tomorrow, and add some crap to the drawers
-Andy


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