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Old 06-01-2003, 09:25 PM   #1
cb8rwh
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Default Completing a surface

ello,

i am trying to make a surface between the two curves that you can see below. I have tried many different mehtods without any success.

Any ideas anyone??

Cheers

Rich

edit--- i cant seem to upload pictures - they come out all messed up - are they too big?? 130k??

Last edited by cb8rwh : 06-01-2003 at 09:27 PM.
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Old 06-01-2003, 09:32 PM   #2
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test
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Old 07-01-2003, 03:18 AM   #3
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Have you tried lofting the curves?.....if you have let us know what you have done....so that we don't just repeat everything

Might be birail.....not sure let me put this into another forum
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Old 07-01-2003, 12:00 PM   #4
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fillet? loft? stitch? im sure you can use them but make sure your surface direction is correct
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Old 07-01-2003, 08:03 PM   #5
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i tried to loft but came up with the following.

I guess that is due to the curve directions being incompatible (if that is the correct terminology )

Will I have to start over with this part??

Any ideas.

cheers

rich
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Old 07-01-2003, 11:18 PM   #6
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Sorry about another post.

I ahve added another curve and tried bi-rail 2, i have tried bi-rail 1 and al other possible ways of getting a surface out of these curves. I must be doing something basic incorrectly but what, I have no idea.

Anybody any ideas?

cheers

rich
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Old 16-01-2003, 12:03 AM   #7
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For the first one try reversing the direction on one of the curves - as for the second its sort of hard to say without actually seeing it. Feel free to post the scene here and I'll take a look for you.
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Old 16-01-2003, 01:45 AM   #8
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HAHAHA I have the ultimate solution for this!!! wanna hear?

Well it's pretty easy. As a nurbs objects just duplicate the whole helmet, project a curve onto it and trim away the bigger part.

Then you should have a perfect surface. You only need to move it a bit forward.

Was this satisfacory??
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Old 18-01-2003, 12:02 AM   #9
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If anyone is still reading this post, how about trying this:

Split the curve shown in the front view at the very top to create 2 separate, symmetrical curves. Get rid of the vertical centre line in the perspective view.

Now use the Birail 1 tool, using the bottom curve as the profile and the 2 (now) separate curves on each side as the rails.

It worked for me when I was playing around.
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Old 18-01-2003, 12:18 AM   #10
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BTW, be careful about using trims, because many renderers don't handle them that well. If you're rendering in Maya, ultimately, it shouldn't be such a big deal.

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