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 06-08-2008, 06:53 PM #1 LadySekhmet Registered User   Join Date: Sep 2007 Posts: 78 Thanks: 2 Thanked 7 Times in 7 Posts Mirror Geometry issue Okay I'm having two issues with Mirror Geometry. I did a search, but not really solving my problems. One object, object A, is on top of another. Kind of like a bulged out design on object B. When I do a group Mirror, it mirrors itself, so Object A is being mirrored inside Object B. Why can't the entire thing be mirrored so it's exactly the same. I'm making a train, and making side panels. Two - I need the group of objects to be separate objects...instead if I select one of the objects, it's considered as one object. I don't want to use the duplicate (rotating 180), because it just rotates on the object's' axis, not as a group.
 06-08-2008, 07:04 PM #2 LadySekhmet Registered User   Join Date: Sep 2007 Posts: 78 Thanks: 2 Thanked 7 Times in 7 Posts
 06-08-2008, 07:05 PM #3 Gen Moderator     Join Date: Dec 2006 Location: South FL Posts: 3,499 Thanks: 16 Thanked 645 Times in 567 Posts You probably need to to a poly combine, do the mirror operation then separate them. __________________ - Genny __________________ ::|| My CG Blog ||:: ::|| My Maya FAQ ||::
06-08-2008, 07:07 PM   #4
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Quote:
 Originally posted by GecT You probably need to to a poly combine, do the mirror operation then separate them.
That doesn't work

EDIT - Oh now I see what you mean...Works now!!

Thanks a bunch

 06-08-2008, 07:10 PM #5 LadySekhmet Registered User   Join Date: Sep 2007 Posts: 78 Thanks: 2 Thanked 7 Times in 7 Posts to me, seems a bit of work. Select group Combine mirror separate Is there any script that I can do to make it easier? I have to do this a lot on the train that I'm working on. Plus - it makes the first 3 objects into the group of object that I just mirrored...that just seems a bit of pain in the ass to change it, and change the names to what I had in the first place. Or should I just rename the objects after the mirroring? Last edited by LadySekhmet : 06-08-2008 at 07:14 PM.
 06-08-2008, 07:12 PM #6 Gen Moderator     Join Date: Dec 2006 Location: South FL Posts: 3,499 Thanks: 16 Thanked 645 Times in 567 Posts Copy the info for the combine,mirror and separate operations from the script editor and turn it into a custom one. __________________ - Genny __________________ ::|| My CG Blog ||:: ::|| My Maya FAQ ||::
 06-08-2008, 11:13 PM #7 alexanderH Subscriber     Join Date: Sep 2007 Location: Mississauga, Ontario, Canada Posts: 450 Thanks: 0 Thanked 1 Time in 1 Post What I would do, is take all the geometry you want to mirror, and group it (Temporarily). Move the pivot of this group to the point at which you'd like your objects mirrored, and duplicate the group. Scale it to -1 on the axis you are mirroring, and then un-group as necessary. This should avoid having to combine geometry and all that fun stuff. __________________ Peace, love and Anarchy~~~~~~~ ______________________________ Wip: iMac Full House Project Arch Viz Reel My Website is Finally Back up! “Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
 07-08-2008, 07:00 AM #8 Chirone Subscriber     Join Date: Dec 2007 Location: NZ Posts: 3,125 Thanks: 11 Thanked 147 Times in 143 Posts or just use duplicate special... more efficient than deplicate esp if you gotta do the same scaling/translation/rotation over and over. very useful that duplicate special __________________ that's a "Ch" pronounced as a "K" Computer skills I should have: Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
07-08-2008, 06:10 PM   #9
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Quote:
 Originally posted by Chirone or just use duplicate special... more efficient than deplicate esp if you gotta do the same scaling/translation/rotation over and over. very useful that duplicate special
Can't use duplicate special because it doesn't mirror everything.

Chirone - I've tried that way, and was able to move the pivot point no problem just like you said, but it only mirrors ONE of the objects, not as a group in whole. I still have to use the separate feature so the new mirror object is not stuck together with the mirrored group.

The way GecT told me - Works perfectly because I can mirror a group of objects, and it will be separated from the object being mirrored. just what I needed. I do need to change some of the workflow, which means I have to NOT group it at first, and NOT rename the objects until I'm done, otherwise, i end up with another group with no objects. It's just weird that way. However, I have to read up how to do scripts, then that way I don't have to keep doing this. :-)

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