Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 08-08-2008 , 02:40 AM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119

It's Krusty the Clown!

Alright this is my first okay organic character.
He needs alot more work ,I have 3 hours on him .
I need to smooth him out and upload a better pic since the forum limits the quality(I'm getting problems).
I'd upload more pics but my windows computer has a malicious program(I have the internet disabled) I'm trying to deal with.

Attached Images
File Type: bmp crusty 3.bmp (81.1 KB, 219 views)

Last edited by jm82792; 08-08-2008 at 03:45 AM.
# 2 08-08-2008 , 06:13 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
80kb for a tiny grayscale image user added image lol don't use the .bmp format, large file sizes for no good reason, especially for internet purposes >< plus I can't see much to crit really.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 08-08-2008 , 06:49 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
agreed with GecT

post up a 400x400 render from maya as a jpeg.

they get save as lowest quality anyway so chances of you going over the size limit from a jpeg rendered and saved straight out from Maya wont give you issues

you could even post a 1024x1024 jpg of it

but dont actually do that because it doesnt look like there is much there to take up room




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 4 08-08-2008 , 08:58 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Use this:
https://my.imageshack.us

That way you have a 1.5 MB limit...

Render a 800X600 PNG or TIFF from Maya. That always enough for me (so far...).

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 5 09-08-2008 , 06:18 PM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
He needs a large amount of work in almost every area user added image
So here it is for the at the moment :
user added image
user added image
user added image
His arms need to be fatter and sculpted better,same with the hands.
The shoes need mroe defined "sharpness" and the face needs a ton of work.


Last edited by jm82792; 09-08-2008 at 06:22 PM.
# 6 09-08-2008 , 06:48 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
1. You could've built both arms at the same time if you had extruded the faces together, because now one arm is probably going to end up looking much different than the other.

2. When you're posting wires you may want to use the wireframe on shaded mode (Shading>Wireframe on Shaded) instead of the straight wireframe view as its not messy.

3. I would've modeled the hair separately, I just think shading that will turn out to be a pain in the butt later on.

Good Luck and Have Fun.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 7 09-08-2008 , 07:21 PM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Okay I have a model of him without hair or arms user added image
I was planning on cutting and mirroring him but you(I do) do want the porportions. Alright I'll work on it and post back.
I'll probly finish my ktichen before I finish Krusty since I'm slightly burned out on organic modeling user added image


Last edited by jm82792; 09-08-2008 at 07:23 PM.
# 8 14-08-2008 , 03:02 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
for a sec, i though he had some disease growing on the left side of his face, but realised it was his hair, LOL! :p

cant wait to see how this turns up ...

# 9 14-08-2008 , 05:38 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
Hi jm82792, so glad to see you and your posts. Hope more!

keep up!

Lealar DB

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads