Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-01-2003 , 11:29 AM
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Real Time Redraws - Tortoise Speeds

O.K. I have an Athlon 1.2 ghz box with a GeForce4 Ti200 with 128mb RAM in it. I have modelled the creature from the Maya 4 Fundamentals book and have put a basic rig on it. I am now in the process of doing a walk cycle for it.

Thing is it is not that complicated a model but it is bloody slow watching it in real time. I am not impressed I would have thought that it would move faster with this spec machine - its like watching a tortoise. Does anyone out there know of a way to speed things up!

I have attached a pick below to show the geometry of the model and how far I have got. I am used to Animation Master and I find that models that are more complicated than this move faster in this program am I not pushing a certain button. I have the latest drivers installed.


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# 2 08-01-2003 , 11:38 AM
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It's SubD, isn't it? How did you rig it?

I have very little experience on this but I've heard/read that one should rig the polyproxy and animate it instead of doing it directly in standard mode...


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# 3 08-01-2003 , 12:19 PM
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Hi KBrown

No, it started out in 'Maya 4 Fundamentals' attempt at simulating SubDs in Maya Complete, but I got fed up with them and went into polys.

I rigged the character using the Learning Maya 'Character Rigging and Animation' Book, which suggested using a low res version, even A:M lets you do this. But as I said, it's not that high res a model so it should work reasonably...


Tickety boo and ta ta for a bit...
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# 4 08-01-2003 , 12:26 PM
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That's odd then. Is it slow in wireframe mode too?


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# 5 08-01-2003 , 12:37 PM
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Weird... It seems to be about the same speed... I think I will have to investigate further. I know that AW say that Nvidia cards don't support hardware overlays or sumink lioke dat, but I don't know what this is anyway or that it is related...


Tickety boo and ta ta for a bit...
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# 6 08-01-2003 , 02:33 PM
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Sounds like a ram issue, I have amd athlon 1.3, 768 ram g-force mxm 64 meg card, and the only time its slow is I have a heavy sub-d character that im trying to animate.


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# 7 08-01-2003 , 04:03 PM
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Sounds about right. I only have 512mb RAM-a-lam-a-ding-dong in my machine guess I should upgrade it to 1gig...


Tickety boo and ta ta for a bit...
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# 8 13-01-2003 , 05:51 PM
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Fixed it! I piddled around with the Animation Preferences and changed the playback speed. Voila! It sped up... Hope that helps others who have had the same problem.


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# 9 30-01-2003 , 02:40 AM
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Hey, I have a question that is like this... I rendered a movie and want it to play in full screen. Now I do have a fast computer and even with this, its still plays slow. If i want it to go full screen what is the best way?


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