Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-09-2008 , 08:25 AM
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Join Date: Sep 2008
Location: Bari, ITALY
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Importing path from illustrator

hi guys. I'm a maya newbie, and I've got a problem with an illustrator path imported in maya 2008. When I import the file, maya recognize it like a curve, but I want to convert this curve in a polygon to extrude some faces. I know I could place the image and start to model from a polygon, but is there the possibility to convert the curve in polygon without building it from zero?
thank you
idoru

# 2 18-09-2008 , 10:32 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
You could use BevelPlus on the curve and set the output to polygons.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 20-09-2008 , 06:28 AM
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Join Date: Sep 2008
Location: Bari, ITALY
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thankyou nitro,
it's very simply, using bevel plus command!!!!
thankyou again

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