SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Members Lounge / UV mapping basics video tutorial for beginners
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-10-2008, 06:31 PM   #1
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default UV mapping basics video tutorial for beginners

Ive made a UV mapping video tutorial for beginners
its designed to give a basic and fast (only 5 mins!) overview of what UV mappings about.
Its my first ever video tutorial so its a bit rough and ready.....
It doesn't help that I cant pronounce the letter "v"

http://elephantanimations.110mb.com/uvmapping.html
elephantinc is offline   Reply With Quote
Old 02-10-2008, 08:44 AM   #2
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

umm... for me, your method seems like a kinda long winded way of doing this. also you didn't unfold the the shells. You should also check how the UVs look with a checker image.
honestdom is offline   Reply With Quote
Old 02-10-2008, 12:06 PM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Yeah I would have done a bit of adjustment to the UV's as thats what UV mapping is all about really, and then check for any distortion.

Also theres no actual description of what a UV is, you said we lay out UV's in strips and then select faces, if your a beginner its a tad confusing.

Do you like using select by center of the face?
__________________
"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123 : 02-10-2008 at 01:03 PM.
gster123 is offline   Reply With Quote
Old 02-10-2008, 01:37 PM   #4
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

to be honest i just plain forgot about the whole checking it with a checkered texture (I realised at about 11 this morning)

"Do you like using select by center of the face?"

What do you mean?
if your referring too the fact that i didn't right-click on the shader and select the faces that way its because my 3 button mouse is broken...

Thanks for watching BTW

I think ill will re-record it (or at least parts of it) to make it easier to follow and to include things i forgot.... ( Ill probably do that on friday, i might not have time tonight, if i do it tonight id have to rush it)

Its really surprising how long it takes to do a 5 minute tutorial....

Last edited by elephantinc : 02-10-2008 at 01:42 PM.
elephantinc is offline   Reply With Quote
Old 02-10-2008, 03:05 PM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by elephantinc
"Do you like using select by center of the face?"

What do you mean?
if your referring too the fact that i didn't right-click on the shader and select the faces that way its because my 3 button mouse is broken...
No I mean when your selecting faces, do you like to have theselect by center on? I cant stand it.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 02-10-2008, 04:48 PM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

If your going to re-do it then a bit of a description of the differing methods would be good (planar, spherical etc etc) as their usage depends on the object, worth pointing out.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 02-10-2008, 04:53 PM   #7
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

will do

I didnt know you could have select by center off.... thinking about it it would be a lot better to have it off......

heres a list of things i need to change, let me know if ive missed anything-
1) include checking with a checked texture (i cant believe i forgot that)
2) Include info about spherical mapping etc.. (i had that originally but messed it up and forgot about it when re-filming)
3) include what uvs are for etc

Last edited by elephantinc : 02-10-2008 at 05:06 PM.
elephantinc is offline   Reply With Quote
Old 02-10-2008, 05:08 PM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by elephantinc

I didnt know you could have select by center off.... thinking about it it would be a lot better to have it off......
Yes you can, its in the preferences.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 03-10-2008, 03:53 AM   #9
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i didn't even know you could turn it on! i always wondered what the dot in the middle of the faces were.... and now i know... it's something to annoy the hell out of me when selecting faces :p

if it was on by default then i probably turned it off without knowing it :p

also, use the paint select tool instead of selecting all the faces one by one. i dont know why people don't use that... it's a lot easier than selecting components click by click
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 03-10-2008, 04:01 AM   #10
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by Chirone

also, use the paint select tool instead of selecting all the faces one by one. i dont know why people don't use that... it's a lot easier than selecting components click by click

Just drag and select, the easiest way. The paint tool, you need to activate it to start with so that might be why??... for a little selection like that I would just drag. Though I use the paint selection tool lot when I've got a complex model that i'm laying out.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 03-10-2008, 04:04 AM   #11
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

because drag and select selects everything in the marquee?

although, you're right, the model is simple, so marquee selection works faster.
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 03-10-2008, 06:16 AM   #12
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

how about unfolding the UVs rather than just randomly re-scaling them.
honestdom is offline   Reply With Quote
Old 04-10-2008, 09:01 AM   #13
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

anyway ive finished remaking parts of it but haven't had chance to upload it yet
I originally planed to remake the whole thing but i just couldn't get it right
elephantinc is offline   Reply With Quote
Old 04-10-2008, 11:31 AM   #14
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

http://www.youtube.com/watch?v=6BI_0DBegi4
heres the update

Its a bit slap dash i know but for the amount of people that are likely to see it it doesnt really matter

Last edited by elephantinc : 04-10-2008 at 11:41 AM.
elephantinc is offline   Reply With Quote
Old 04-10-2008, 10:52 PM   #15
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

half way you stopped recording right? :p

nice work man
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Inline video David Members Lounge 5 09-12-2010 10:40 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.