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Old 03-10-2008, 02:35 PM   #1
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Default Character Skeleton (about orienting joints)

I have a questioning about orienting the joints so it will be easier to animate my character. Do I need to have the x all facing the child joints with y in back? Or do I have all X facing down, Y in back, Z in front? This is my first time rigging a character. Any help would be great.

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Old 03-10-2008, 06:17 PM   #2
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personally i have x down the chain and z positioned for my main axis of rotation for a limb. Use a script like template skleton LE or just look on high end 3d
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Old 03-10-2008, 06:51 PM   #3
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Where can i find the script template skleton LE? I don't know what that is.
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Old 04-10-2008, 02:07 AM   #4
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Quote:
Originally posted by LauriePriest
look on high end 3d
Maybe?
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Old 04-10-2008, 07:22 AM   #5
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Honestly I am a noob at orienting rotational axis, but following from what I have read, When creating an IK chain it is best to have the x following the child. When creating FK chain it is best to have Y following the chain. The other axis will follow the world axis.

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