Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am wondering if it is possible to use a separate shader on a model for a certain area. I would like to assign a different shader to the gum line and around the eyes although it is the same piece of geometry. I guess I could select the faces but the mesh is very dense and I wondered if there was a easier and better way to go about it. For example is there a way to work with the texture map so the shader will only work on that part of the model.
I am having real difficulty with getting this to work at the moment. Is there anyway of getting transparency into the misss fast skin maya shader or do I need to use a different shader.
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