Hi i simply am trying to use a texture that has some transparency in it...form photoshop. I am using a targa file and have made an alpha channel and saved as 32bit...But when I bring into maya the parts that are supposed to be transparent are black?? do i need to use a special shader...just using a lambert. please help this is for school. PS i have watched the free tutorial on the transparency maps. thanks
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Student: Academy of Art University S.F. My WIP
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