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Old 20-12-2008, 12:07 PM   #61
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#2/5 cockpit interior view 2
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Old 20-12-2008, 12:09 PM   #62
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#3/5 canopy open side view
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Old 20-12-2008, 12:10 PM   #63
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#4/5 canopy closed side view 1
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Old 20-12-2008, 12:11 PM   #64
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#5/5 canopy closed view 2
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Old 20-12-2008, 12:35 PM   #65
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for legless people only is it? :p

looks awesome
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Old 20-12-2008, 01:39 PM   #66
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Yeah I noticed that too. It's really tight in there.

I did put tunnels in the floor pan but the seat is scaled to big I think. So I am going to shrink it down a bit and update the above screen shots.

I updated the above images hopefully the scale is better and now the pilot can have legs!

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Old 20-12-2008, 02:10 PM   #67
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another side shot I took:
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Old 20-12-2008, 11:25 PM   #68
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cockpit isolated. Minor tweaks and added old style ejection handle loops.
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Old 21-12-2008, 08:08 AM   #69
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Jay, I am trying to start the texturing but I don't see the texture layout grid in the maya shader library. In fact my library seems much much smaller then yours?

Where can I find that layout texture?
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Old 21-12-2008, 05:50 PM   #70
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LOL mate, its off the web, those are my custom folders...

here http://images.google.co.uk/images?hl=en&q=uv+map&gbv=2

I used the one on the top left 2nd one in, then just recolored mine as this was just too bright

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Old 21-12-2008, 07:05 PM   #71
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Cool beans! Thanks.

How do you like the cockpit?
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Old 21-12-2008, 07:34 PM   #72
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Looks veeeeeryyy cool mate. At a glimpse it reminds me of Boba Fetts spaceship, Slave1 interior on the model.

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Old 25-12-2008, 09:07 PM   #73
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I do not have much experience with uv layouts.

How does this look for the fuselage?
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Old 25-12-2008, 09:58 PM   #74
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all the squares look square shapped and all the same size, i dont think there is anything wrong with it
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Old 25-12-2008, 11:48 PM   #75
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Here is the uv layout for the engine.

The engine is cut into three parts the nose section, the fan blade section, and the body.

I did this so that it would be easy to animate the fans rotating should I want to animate this in the future.

I know the squares are not even on the three sections but that is okay as they will all have separate textures and I wanted to maximize the texture space for each section (except the fan blade section as it will be hard to see).
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