Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-12-2008 , 05:13 AM
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Join Date: Aug 2006
Posts: 17

animating apple peel

Hi all,

So i'm not actually animating an apple but the concept is the same. I;m actually modelling a type of lathe used to reduce the diameter of metal cylinders. it rotates against a blade that shaves off chunks to reduce the width. the metal comes off much the same way the peel might come off an apple... in a long spirally line if you get what i mean.

My question is, how best to go about animating this 'peel'. i've set up a cylinder the structure of which based on a spiral or screw, so the sections are ready to come off, but having to split each individual face seem like a lot of work, not to mention how it doesn't look right when converting from poly to sub divs to get the cylindrical look.

Any advice greatly appreciated

Cheers

# 2 17-12-2008 , 06:04 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thats a tricky one, If I remember rightly, in Pixars Ratatoulie (think thats spelt wrong!) they used booliand for parts where the characters were peeling the food.

For this though, I might be tempted to use ncloth in some ways to do the peel.


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