This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been playing Sim City 4 lately (after being completely disapointed with Sim City Societies) and thought that maybe it'd make an interesting theme for a challenge.
So, thinking along those lines, how about an environment challenge? Build a city! Haha, just kidding. But how about building an interesting building? Or a huge suspension bridge over water? Or a Ferry Terminal with a great big commuter ferry pulling into dock?
Or maybe go simpler. A bus stop? A peaceful city park? A water tower?
Check out some of these Sim City 4 screenshots to get your motor running:
1) It doesn't have to be pretty. Feel free to do a slum lord's crappy apartment building.
2) Modeling and Texturing are required.
3) You can be super-duper-high-res or do low-poly game models... your choice!
4) Name your threads something like Virtual Cityscape Challenge: Baseball Field (challenge name: your entry title)
Feel free to ask any questions in this thread. No prizes I'm afraid... But you'll get a nifty medal for getting 1st, 2nd, or 3rd! We can even go crazy with categories if you guys want: Most Creative, Most Realistic, etc. Depends on if we get enough entries, though, I imagine.
UPDATE:
Just thought of a cool idea. If we get enough people, we can put all the entries together in one render and have our own little SM city. If enough finish, I'll take care of it!
Deadline Noon April 1st (USA Pacific Time)! No, it's not a joke.
you've been playing a lot of sim city 4 also huh? Thought I was the only one obsessed with it recently. Good idea for a challenge I might join in on this one
oh and is your deadline a joke or is it really on april fools day? haha, had to ask.
you can have eleventy-billion polys if you want. Although I wouldn't recommend it.
Sim City 4 graphics, by the way, are a combination of sprites and 3D models. All of the buildings and citizens are sprites while all the vehicles are low poly 3D models.
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