Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I've just moved over from Max to Maya (new job). Anyone got any tips about how to quickly deform subdivided planes into rolling hills?...in Max I would of used the paint deformation tool. In softimage I would of used Lattices..(max lattices were not much good -Mayas are a bit unfriendly too)
Any ideas most welcome.....preferably without texture distortion...maxs paint tool was excellent for that..
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