Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-03-2009 , 08:54 PM
coolmod's Avatar
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global scale rigged model

Making first animation and have 2 rigged and skinned models with ik handles,

question is how do i put a global scale and move , so I can put them in the same scene. Because I need to scale the models down



help would be greatly appreciated

# 2 22-03-2009 , 07:53 AM
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i'm fairly certain you can put everything into a group or parent it to a so called control curve (just a curve that you parent everything to)

just scale the group and everything under that group will scale

i can't remember if you had to freeze transforms on everything under that group though or if that was to scale something else

try it and see




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