Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-03-2009 , 10:10 AM
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Virtual Cityscape Challenge - My City

I am sorry I am late

# 2 15-03-2009 , 11:22 AM
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Just a simple structure for one of the buildings

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# 3 15-03-2009 , 12:59 PM
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a bit more

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# 4 15-03-2009 , 01:59 PM
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I start second. I will build them with no much details at first and see if I can arange them nicely latter

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# 5 15-03-2009 , 03:24 PM
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Welcome - the more the merry and all that crap, its never to late if you can get it in on time - hehe


# 6 15-03-2009 , 07:25 PM
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a bit more

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# 7 15-03-2009 , 08:11 PM
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more

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# 8 15-03-2009 , 08:42 PM
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I will finish this and go sleep. Is late here in belgium.

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# 9 16-03-2009 , 05:08 PM
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more

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# 10 16-03-2009 , 05:57 PM
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MORE

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# 11 16-03-2009 , 06:53 PM
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more. Do I have to show progress this often?

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# 12 16-03-2009 , 07:51 PM
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go go go !! :attn:

# 13 16-03-2009 , 08:39 PM
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show progress how often you want, as long as you capture your major steps and you don't suddenly jump to a massively beautiful render after posting a block :p




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 14 16-03-2009 , 09:27 PM
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Thank you guys

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# 15 16-03-2009 , 09:36 PM
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also, you need to soften the edges on the round corner of your building on the left there

select the edges
hold down shift
hold down right click
and you'll find the option to soften the edges there in a menu near the bottom right

or just go to Normals > Soften/Harden > Soften (or something like that, i haven't used the menu for a long time and Maya isn't in front of me)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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