strange things are happening
the right wing's normals are reversed but the normal map shows up correctly only when it's like that... if the normals are facing the right way then the bumps and stuff are inverted
it's using the same map as the left wing, althoguh the map was flipped horizontally... bizzare....
when painting weights the model did not go black and white showing where the weights are as it usually does
i know i've come across this problem before and i solved it but i can't remember how i did it....
and finally more bizzareness:
the displacement maps are making flat surfaces have funky black artifacts where it should be flat
well... the ship was positioned and so were all the little augments and weapons
ship has been textured, but no spec-map yet... probably should make one......
maya crashed on me while doing something and so all i've recovered is this one last for-now-SM-exclusive-footage-until-i-can-be-bothered-uploading-it-elsewhere
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D