This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
frm where i m following this tutorial it is said that to go frm "1" to "2"(see the picture) i have to "Apply a bend modifier"which is directed for max.How i can bend the stretched surface into this circular shape, in maya?(plz specify the settings also)
later on...to go to frm "2" to "3" i guess i have to use "CLUSTER DEFORMER"....right?
[The maya file is attached]
this picture is taken frm a tutorial of "3d total"..author :Ruben Morales