Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-04-2009 , 07:27 PM
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i'm not sure if it was in a layer. how do i do that? and how do you check to make sure a layer is not in reference mode?

# 17 22-04-2009 , 07:37 PM
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Open the layerpanel using the topright button.
Look at the layers at the bottom if there's an R.

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# 18 22-04-2009 , 07:40 PM
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If you opened a new file and tried making various objects, then I don't think having a reference layer would be the problem.

But to check, the layers are on the bottom part of the channel box on the right side of the screen. You can access it by clicking the rightmost of the three buttons on the top right of the screen. Mouse-over, it should say channel box.

Anyway, if there are any layers, they will show up in the bottom section and they can be a template, reference, or none, in which case one of the boxes to the left of the name will be an R, a T or showing nothing. There is also a visible, non-visible option there (V or nothing, I think) fyi.

So I don't think that would be the problem, but that's how you can check.

Oops, Brain posted while I was...

# 19 22-04-2009 , 07:44 PM
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thanks for your help. unfortunately the layer feature didnt help at all. i just wonder if my software is jank. i can edit nurbs, but i cant edit polygons. seriously, it sounds stupid for me to say that, but i just cant select polygon vertices. ugh. does anyone know of a support line to call?

# 20 22-04-2009 , 08:49 PM
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from your screen shot it looks like you have no verts in the middle.

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