Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-06-2009 , 08:52 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

zbrush texturing question

Hi,

looking for some help from a zbrush user.

When I polypaint and then convert this to a texture, the texture itself comes out with distortion and areas of strething. You can see it happen as soon as I convert it.

The uvs are laid out pretty well - and I thought that one of the advantages of doind this in zbrush was that it would avoid distortion?

I should add, I'm not talking about lack of detail due to polycount or anything - it's actually like areas are distorting, as if you had made a map and then moved the uvs around.

cheers

gubar

# 2 18-06-2009 , 09:09 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
can we see a screen ?

# 3 18-06-2009 , 09:11 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

I will get some screen grabs later on when I'm working on it,

cheers

gubar

# 4 18-06-2009 , 09:22 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You dont get any distortion on the actual model as far as i'm aware there stretched as the UV's change even though its laid out quite well it will never be 100%

What I like to do is to not UV at all, sculpt the model than take the levle 1 out and UV that and swap it over using a morph, that was any small changes in hte UV/vertex postition that may occour when sculpting are taken into acount, this may be your problem if if its a heavily sculpted mesh


"No pressure, no diamonds" Thomas Carlyle
# 5 18-06-2009 , 11:54 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Make sure the model is at its highest res before creating the color texture. It works the opposite from Normal and Dis map creation

Also make sure your texture res is hi enough too

J

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads