SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Members Lounge / zbrush texturing question
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 18-06-2009, 08:52 AM   #1
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default zbrush texturing question

Hi,

looking for some help from a zbrush user.

When I polypaint and then convert this to a texture, the texture itself comes out with distortion and areas of strething. You can see it happen as soon as I convert it.

The uvs are laid out pretty well - and I thought that one of the advantages of doind this in zbrush was that it would avoid distortion?

I should add, I'm not talking about lack of detail due to polycount or anything - it's actually like areas are distorting, as if you had made a map and then moved the uvs around.

cheers

gubar
gubar is offline   Reply With Quote
Old 18-06-2009, 09:09 AM   #2
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

can we see a screen ?
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 18-06-2009, 09:11 AM   #3
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Hi,

I will get some screen grabs later on when I'm working on it,

cheers

gubar
gubar is offline   Reply With Quote
Old 18-06-2009, 09:22 AM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

You dont get any distortion on the actual model as far as i'm aware there stretched as the UV's change even though its laid out quite well it will never be 100%

What I like to do is to not UV at all, sculpt the model than take the levle 1 out and UV that and swap it over using a morph, that was any small changes in hte UV/vertex postition that may occour when sculpting are taken into acount, this may be your problem if if its a heavily sculpted mesh
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 18-06-2009, 11:54 AM   #5
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Make sure the model is at its highest res before creating the color texture. It works the opposite from Normal and Dis map creation

Also make sure your texture res is hi enough too

J
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.