SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 08-04-2010, 09:23 PM   #16
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Very nice. I don't know if it's the lighting, but it looks like the textures could use a little more punch.

Very nice though.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 19-04-2010, 12:46 PM   #17
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

lookin good bro lookin good!!! Nice little teaser anime as well LOL.

Tits CAN NOT be ignored rich, not for one second, blink and they are gone. Probably a wartime strategy!!! Goose the German pilot for a sec, then WHAM, eat lead.


cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 19-04-2010, 03:47 PM   #18
toojax
Subscriber
 
Join Date: Nov 2003
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice proportions just need to work on the textures and detailing to really sell it

I mean rivits and difference in panels done with normal maps or if your pc is up to it displacements

as seen here

http://www.battle-fleet.com/pw/his/b17/B-17.jpg

http://upload.wikimedia.org/wikipedi...7_nose_art.jpg
toojax is offline   Reply With Quote
Old 20-04-2010, 09:55 PM   #19
Monkey Wrench
Registered User
 
Monkey Wrench's Avatar
 
Join Date: Dec 2006
Location: United States
Posts: 76
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Thanks for the comments!

Yes I do believe the textures need abit more kick! Although I think in the animation its a combination of the lighting and the textures being dull. A

Also I do have a bump map with rivets ( not so much with different panels) I guess I need to make the bump map more ...bumpy so that it sticks out more.
Monkey Wrench is offline   Reply With Quote
Old 21-04-2010, 08:11 PM   #20
toojax
Subscriber
 
Join Date: Nov 2003
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

instead of a bump map use a normal map...or if your renderer is up to it a displacement

have fun
toojax is offline   Reply With Quote
Old 05-08-2010, 06:52 AM   #21
freetimeartist
Subscriber
 
Join Date: Dec 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Fantastic work!

Sorry to wake this thread, but I'd love to learn how you did the UVs.

I'm working on a similar project and matching the UVs with the panel work and rivets turned out to be more difficult than I expected. (actually I'm doing that in Max, but the theory part is no different)
freetimeartist is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.