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Old 26-07-2009, 09:36 AM   #1
kimsay
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Default parti_Volume

Hi!
I'm experimenting with the parti_volume shader. Do I have to attach it to a surface shader, or can I just put ot onto another shader like a blinn or something?
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Old 26-07-2009, 10:19 AM   #2
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Hm that parti_Volume shader doesnt work for me....

I made a poly cube and assigned a black surface shader to it. Into the Volume Shading I put in my parti Volume and linked a spotLight to the parti Volume. I rendered it and nothing happens??
Just like a normal spotLight... Any parameter I forgot?
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Old 26-07-2009, 12:23 PM   #3
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what type of particle shape are you using? blobby, tubes, multi streak, other?
what are you rendering in? Software, hardware, mental ray, other?

some particle shapes only show up in software and mental ray, while others only show up in hardware and mental ray
some only did (not now i think) only show up in hardware
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Old 26-07-2009, 12:41 PM   #4
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Um... can I send you the maya binary file? so you can watch my shading network...

greets kimsay
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Old 26-07-2009, 10:40 PM   #5
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umm, you should be able to attach it to a post as long as the file is under the size limit
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that's a "Ch" pronounced as a "K"

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