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Old 29-07-2009, 06:30 AM   #1
mr pix.
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Default NCloth Balaclava

Hey guys,

So im got an animation of a Robber,...trouble is i want a balaclava that feels real and not 'painted' to his face.

I duped the head and deleted the faces where the eyes, mouth and nose are.

My question how do i successfully make this Ncloth so that it stays on his head, yet deforms correctly?


What parameters ? etc
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Old 29-07-2009, 06:32 AM   #2
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isn't a balaclava meant to be fitted? ...i thought that was the point.
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Old 29-07-2009, 06:50 AM   #3
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It is of course but it IS a cloth at the end of the day and i want it to look like that. with wrinkles n stuff.
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Old 29-07-2009, 09:08 AM   #4
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For this I think you should just model in the creases, or sculpt them in zbrush, I think it would look very convincing with that and a good texture.

A balaclave wouldn't move or crease that much as a person moved so a simulation would be overkill I think, maybe you could make some blendshapes for some deformation, if he was going to talk for example?

cheers

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Old 29-07-2009, 10:47 AM   #5
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ok that makes sense. Thanx Gubar and Hammer!
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