Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-01-2003 , 01:55 AM
MKess007's Avatar
Registered User
Join Date: Jun 2002
Location: Ohio, USA
Posts: 202

Rust

Does any one know how to make a good rusty shader procederally or through texture maps? If through texture maps, can you show me the steps in photoshop.


mahalo,

Myk

<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />
# 2 19-01-2003 , 07:00 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Procedurally, you could check out some of the rust or oxidized metal shaders at highend3D and deconstruct them to see how they were built. The ones you're looking for are towards the bottom of the page.

Texture-wise, do a google search on "rust textures" or "creating rust textures" or anything like that and you'll find a mountain of photoshop tutorials or prefabs, some obviously better than others. Just make sure that you make the texture tileable after it's created (using the offset filter technique for tiling images). You also want to try to keep your textures the same height and width (i.e., 128 x 128, 256 x 256, etc.) Gnomon also has some interesting tips on figuring out your resolution here.

Here's a photoshop tutorial for creating rust to get you started on the actual texture. For more realism though, I would start with a metallic texture, then use some custom brushes, and paint rusty areas onto it.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 19-01-2003 at 07:18 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads