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Old 08-09-2009, 11:07 PM   #1
tweetytunes
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Default Jack Stardragon : Tweetytunes

Dam it - I have firefly stuck in my head now so its going to be a rebel type gun slinger sci-fi style. (cowboy with future gun and gadgets).

His name is "Jack Stardragon" (so cool - what a name) and he`s a bounty hunter with a heart. Doing anything for the ladies gets him into some tuff fights but the rewards are always worth. With each bounty it brings him closer to the man who killed his sister. Benton Savage

Main features will be:

1) A long Jacket and cowboy type hat (hides hair whoo hoo)
2) A long future gun (shotgun/riffle type thing)
3) Other back up weapons
4) Very strong looking jaw (hes a hard man)
5) Hand cuffs
6) A stern looking face but also good enuff for the ladies

I`m thinking a cross between Gambit, most heros in westerns, han solo, main guy from farscape (Crichton is it) and marcus from gears of war.

It days like this i wish I could draw.

Also just came across this image

http://media.comicvine.com/uploads/0...fett_super.jpg

And think it looks cool for a final pose and look. (Thats what happens when you search bounty hunter in google - you get star-wars)
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Last edited by tweetytunes : 08-09-2009 at 11:19 PM.
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Old 09-09-2009, 12:34 AM   #2
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Off to a flying start here is some work on the head. I have messed up alittle on the neck at the mo but I`ll fix that once I get the rest of the head in to play. Also have a few tri`s in there for now - as Im just blocking in.

http://www.ravage3d.com/images/hero/hero_1_1.jpg


I like this new pressing 3 stuff making your low poly look better - is this new to 2010 ???

http://www.ravage3d.com/images/hero/hero_1_2.jpg
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Old 09-09-2009, 12:43 AM   #3
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Looks good so far. No, the smooth mesh preview or whatever it's called... pressing 3... is in 2009.
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Old 09-09-2009, 12:48 AM   #4
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...and 2008.

for me the edge loops around the mouth and nose aren't working. Will you be using zbrush?
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Old 09-09-2009, 01:20 AM   #5
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Quote:
Originally posted by hammer.horror
for me the edge loops around the mouth and nose aren't working. Will you be using zbrush?
Dame it your right - you can tell I started from the eyes and built down - too much rushing.

No I cant stand the control system with zbrush I personally think it blows, why they have not put in a more user friend ui yet is beyond me.

I would use mudbox but me pc not up to spec and after losing 4000 on my lost new pc I dont have the money to upgrade yet.
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Old 09-09-2009, 04:44 AM   #6
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Quote:
Originally posted by tweetytunes
why they have not put in a more user friend ui yet is beyond me.
Because a lot of people love Zbrush's UI
(Me included )
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Old 09-09-2009, 08:11 AM   #7
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There was a poll at siggraph this year about zbrushs both and 71% of users (not general people) said its the thing they want improvements to the most. I not asking them to get rid of it completely - there is too many users for that - just included a different setting for the people who hate it - as there is a lot of us
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Old 09-09-2009, 09:15 AM   #8
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Gone though and sorted the loops out. Almost a complete redo but its alot cleaner now and I got rid of alot of tri`s at the same time.

But I telling you all now, I not sticking with the refs neck - its just plain odd - it is just coming out so wired if I stick to the ref. Going to get some sleep now as I been on it though the night.

http://www.ravage3d.com/images/hero/hero_1_3.jpg

http://www.ravage3d.com/images/hero/hero_1_4.jpg
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Old 09-09-2009, 04:03 PM   #9
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Better!
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Old 10-09-2009, 09:59 PM   #10
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Default Re: Jack Stardragon : Tweetytunes

Quote:
Originally posted by tweetytunes

Main features will be:

1)A long Jacket and cowboy type hat (hides hair whoo hoo)
As long it's not a Fedora LOL

Looks like a great start there Tweety
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Old 10-09-2009, 10:10 PM   #11
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Cheers
Starting to feel like a one man race, but Im sure there will be some competition.

Got the ear done - was not going to make it because of the hat but then looking at reference for hats it quite clean I needed them.

I`m really happy with this head

http://www.ravage3d.com/images/hero/hero_1_5.jpg
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Old 11-09-2009, 12:51 AM   #12
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nice work.
but the mesh seems stiff, like it has hard or sharp edges.
maybe give it a more organic feel?

keep it up.
cheers
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Old 11-09-2009, 10:17 AM   #13
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Sharp edges ??? now Im lost I cant see any. The jaw is quite square but I was going for that.

Anyway upper body is almost done I think. Given up trying to get rid of all the tri`s as I lose the muscle flow too much. Going to make a tshirt out of it once I get on to the cloths.


http://www.ravage3d.com/images/hero/hero_2_1.jpg
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Old 11-09-2009, 10:39 AM   #14
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He might mean the topology, some of the edge flow seems awkward. For me it seems pretty high poly for not having had a smooth.
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Old 11-09-2009, 10:46 AM   #15
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your not dragging me into the low/high poly fight going on right now hehe.

Been thinking off different ideas for the small details of this character - some were just crap but a few I have been playing around in photoshop and going to develop further.

One such Idea is a tattoo on the characters hand.

http://www.ravage3d.com/images/hero/hero_2_2.jpg

I`m giving no expernation for why its there - there is a story in my head - but im not telling anyone. I like the idea that some details on this character make you think about him more (why he got it, what does it mean, was it just pretty or none of the above). I think adding things like this will give more character although will not effect the dynamic of the character in anyway.

Going to do some more little ideas like this in between modelling.
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