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Old 10-09-2009, 01:52 PM   #1
stretchandgrim
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Default Rigging Disaster!!!! Please HELP!

I've just completed a whole working rig on a four armed woman, everything is working, looks great.....but now I realize as I start to test the rig properly that the whole time the original geometry was not quite zeroed out in the Y axis and I've rigged the whole thing out of line with the world. Thus, eg, when I bend the head it curves out of line. Big mistake. I've found the whole rig to be 5.304 out in Y so I tried just turning the global control, but of course the IK handles are then facing 5.304 in the wrong direction. I have tried turning the geometry separately, then the skeleton and not the IK, but that doesn't seem to work. Do I have to start all over again or can I fix it?? Please help!

Stretch.
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Old 10-09-2009, 09:41 PM   #2
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Default Re: Rigging Disaster!!!! Please HELP!

Quote:
Originally posted by stretchandgrim
Do I have to start all over again or can I fix it?? Please help!
as an un-pro rigger and not fully knowing what you're trying to say (any screen shots?).... yes... start again, select the mesh and hit ctrl+shift+d (delete all by type > history)
hope you didn't waste time painting weights after binding when you found that out too late... that would suck otherwise
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Old 11-09-2009, 12:46 AM   #3
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you dont have to start over. simply export your weights then un-skin the model, fix the position, then re-skin it, then import the skin weights onto the mesh.
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