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Old 24-10-2009, 08:12 PM   #31
elephantinc
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Thanks.
actually I havent made an elephant in a whole year! got any pictures of your camel?
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Old 15-11-2009, 03:49 PM   #32
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More on the elephant, mostly just added wrinkles everywhere
he needs more wrinkles at the bottom of his trunk but I didnt add them in geometry because it would be far to dense
do you think he's ready to texture?
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Old 15-11-2009, 06:59 PM   #33
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the trunk wrinkles are too uniform, looks like the hose of a vacuum cleaner or something
but i figure that's probably what you meant when you said it needs more wrinkles?
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Old 15-11-2009, 08:12 PM   #34
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Elephants have quite deep wrinkles in circles on their trunks (those that I modeled) and other random wrinkles (that ill do with a bump map or displacement map)
heres a picture to show what I mean: http://www.liv.ac.uk/~sdb/Safari-200...hant-trunk.jpg
But by more wrinkles I meant more circles but I will need plenty of other wrinkles too
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Old 16-11-2009, 08:34 PM   #35
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Ive finished the last few bits of the gun, so all the major modeling is done now, i might actually finish this competition....
http://img697.imageshack.us/img697/4...ture3gc.th.pnghttp://img690.imageshack.us/img690/8...ture4tw.th.png
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Old 16-11-2009, 08:40 PM   #36
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yeah, looking at that picture of the elephant it looks like you can't trace a single ring right way round in a uniform manner (i dont even know if what i just said makes sense)

the wrinkle rings are interrupted by other wrinkles, they are there, they just aren't straight like how you have so far (but as i said before you probably know that already and that was just a proof of concept picture to make sure you could do it, right?)
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Old 16-11-2009, 09:20 PM   #37
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It would just be ridiculous for me to do all those wrinkles in geometry, Ill use a displacement map or a bump map (might give displacement a shot this time)
I just modeled the deepest wrinkles.
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Old 19-11-2009, 09:37 PM   #38
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Elmer the patchwork elephant when he's ill:
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Old 23-11-2009, 09:29 PM   #39
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I just finished UV mapping the elephant so I should have something finished in time.
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Old 28-11-2009, 10:50 AM   #40
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I've started on the trunk bump map:
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Old 28-11-2009, 11:34 AM   #41
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Looking nice so far. Are you thinking of using SSS?

I find that it can lower the overall depth of a bump and also change the sense of scale of an object.

Some of the bunps seem to be a bit uniform in depth along the trunk, but that may be due to the size of the picture distortign the look.

Not too sure where its going at the moment but I'm sure that it will come together.

Cheers

Steve
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Old 28-11-2009, 02:41 PM   #42
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Thanks
I'm not sure if I'll be using SSS, I've never used it before, it might be something to look in to
I don't think I'll finish in time to be honest.

edit: Bigger image: http://img267.imageshack.us/img267/6...phantuv.th.png

Last edited by elephantinc : 28-11-2009 at 03:13 PM.
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Old 09-12-2009, 08:21 PM   #43
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Working on the head:
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Old 10-12-2009, 09:50 AM   #44
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Hi elephantinc
The colour is to dark to see any detail, could you tone it down...........dave
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Old 11-12-2009, 10:00 PM   #45
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A bit lighter texture (texture is just temporary)
I'm pleased with the trunk bump map but not so much with the head, so I may work on it a bit more
http://img705.imageshack.us/img705/569/elephant1.th.png
http://img19.imageshack.us/img19/2372/elephant2.th.png
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