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Old 19-01-2003, 09:50 AM   #1
nspiratn
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Default Mirror select CVs?

Hi,

I've been wondering if there is a way to do something like "mirror selection" on a surface.

Say for example on a face, you select the CVs on one cheek, is there a way you could select EXACTLY the same CVs on the OTHER cheek?

I guess using the side view to select works, but I'm thinking there must be another way?


thanks,
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Old 19-01-2003, 10:23 AM   #2
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If you're just modeling then why don't you work on just the other half and then mirror the whole thing after you're done? Try the search option above and you'll find a lot of other ppl asking the same. Here's one of them: http://forum.simplymaya.com/showthre...ghlight=mirror
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Old 19-01-2003, 10:25 AM   #3
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I don't want to mirror an object. or one half of it. I just want to know if that mirror selection thing is possible?


thanks,
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Old 19-01-2003, 10:34 AM   #4
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Haven't used it much but it is possible at least with the Paint Selection Tool.
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Old 19-01-2003, 10:38 AM   #5
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Yep, I tried that one too. but that selects both sides at the same time,right? I want to be able to select one side then toggle to the other not transforming both sides at the same time. So the CVs of only one side are selected at one time. Not sure if this is making sense to you guys.

Sigh! I guess what I want probably can't be done?
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Old 19-01-2003, 10:40 AM   #6
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Ah, now I understand. I don't think that's possible... anyone?
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Old 19-01-2003, 10:41 AM   #7
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hehe.

Sorry, I should've given a more details description of my problem in the first post itself.


Keeping my fingers crossed - PLEASE... someone? ANYONE??

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Old 19-01-2003, 07:20 PM   #8
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AFAIK, this isn't possible. I can't even think of how it would be done (from a technical standpoint). There is no guarantee that the other half of what you selected has the exact same surface topology, so you may not get the right selection.

Also, are you refering to poly shapes or NURBS? This is the poly/subd forum but you're talking about CVs which are NURBS components. Selection options work differently depending on the type of surface you have.
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Old 19-01-2003, 11:42 PM   #9
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I should have said vertices.

Sorry.
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Old 20-01-2003, 08:56 AM   #10
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No worries. I just get picky with terminology.
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