Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Select the edge loop, edit mesh > delete edges
You may have to delete the vertices as well (select all your vertices in the area and hit delete, it'll only remove ones that are connected by less than three edges)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off