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Old 20-11-2009, 04:33 PM   #1
3dNinja1
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This is the second ever head i done
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Old 20-11-2009, 06:28 PM   #2
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What was your main method of creating this head? Are you just using the sculpt tool on a primitive?
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Old 20-11-2009, 07:12 PM   #3
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no i just made a cube and smoothed it and just moved the edges and vertex
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Old 20-11-2009, 09:19 PM   #4
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check out those head wires


Carry on make second try on head modeling
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Old 21-11-2009, 02:53 AM   #5
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I think it is a bit to early to start full time head modelling because I only started Maya 3 months ago
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Old 02-12-2009, 12:43 PM   #6
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Ooops, a bit late on answering this.

I have a done a few heads, and finished my first model only a month after I started using Maya, and it really didn't look half bad at all.

take a look at Kurts FREE tutorial on a basic human form

http://www.simply3dworld.com/movie_p...tml?tut_id=138

using a Nurbs Sphere, he inserts isoparms, and uses the new vertices to push and pull at the respective parts of the face to arrive at a "cartoony" like topology.

Seriously, watch the tutorial and follow it along. Its probably the best starting point i've ever used.

If you're looking into more organic modelling, then the whole tutorial is full of brilliant tips and tricks.
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Old 03-12-2009, 04:51 PM   #7
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I would agree with Ceryni find a good tutorial and work your way through it. its probably the fastest way of learning rather than doing lots of small incomplete pieces.

One of the first projects i learnt was an orc head i found online somewhere turned out pretty well for my 1st attempt. I then did some environments and items to find out what i enjoyed making the most but definately spend more time on 1 thing.
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