SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / texturing character for animation
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 10-12-2009, 05:32 AM   #1
To La Bomb
Registered User
 
To La Bomb's Avatar
 
Join Date: Oct 2008
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default texturing character for animation

I have a character in maya that I will be animating. I am working on the skin texture and debating if I should go with normal maps or displacement maps for the pores of the skin.

Is it true normals maps are more animater friendly so i am hoping to stick with normals? however I am having a hard time bringing out the pore detail with normal maps. Is that type of detail only possible with displacement maps?

i am sculpting the pore texture in zbrush and bringing it into maya. I know that with displacements you need to set up the approximation editor and with bumps i have turned quadratic filter to off.
I am not sure what else I can do to get the normal maps to display nicely in maya.

any help would be great.
To La Bomb is offline   Reply With Quote
Old 10-12-2009, 09:11 AM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

If you have only done wrinkles and porse in zbrush you could try a bump map...........dave

Last edited by daverave : 10-12-2009 at 12:22 PM.
daverave is offline   Reply With Quote
Old 10-12-2009, 05:09 PM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Normal maps are pretty simple form Z, do a google about it.

As for animator friendly, not too sure what you mean about that. A normal can be shown in the viewport but I dont really se how that is much of an advantage unless it warps, but that is more of a modeling and blend shape issue as you may need multiple normals/dispa to compensate for the deformation driven off the blends
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 10-12-2009, 10:32 PM   #4
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

something I sometimes forget to do when using normal maps made in zbrush, is to make sure I set the bump node to use as 'tangent space normals' rather than bump. Make sure you have created the normal map with the right settings. And I have been making use of a tip I read which i have found helpful which is to create a cavity map in zbrush and mulitply it over the colour map, to give the normal map a bit of a helping hand like.
ben hobden is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 04:04 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.