Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-03-2018 , 12:03 AM
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Join Date: Apr 2017
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Creating an underwater blue "tint?"

Hello! I am working to create an ocean scene with Bifrost's BOSS technology, and I need the camera to move under the waves at one point in the video. I want it to look semi realistic, so I want there to be at least a blue tint to the underwater sections, and maybe a bit of foggyness. I've found some tutorials online, but none really mention designing this from scratch. Can anyone give me a hand with this, or point me in the right direction? Thanks!

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